![]() ![]() You can use any building to do this, markets and temples are always tempting targets, so placing them away from the action is a good idea. The more time you have from the moment you spot the scout/army, the more time you will have to react to it. It also gives you a bit more sight towards the rear area, where a pesky scout, or worse, an army, may make an appearance. Doing this does a few helpful things, it keeps at least two citizens away from the main cluster of starting buildings, and so might escape the notice of raiders. So, the first couple of buildings I go for are farms, which I build away from the enemy, and as close to the economic border of the city as possible. Any buildings you construct should, in my opinion, be built as far out as usefully possible from the city. It's annoying when nuclear blasts take out more than just your cities. These buildings, unfortunately, are clustered around your capital city. Now, when you start a game with default settings, you should see that you have a library and three farms. So what you need to do is make it as difficult as possible, hopefully forcing the enemy to do more micromanagement of his scout than you have to do with your citizens/army/buildings. But, you know that the enemy is likely doing the same thing, so what can you do about it?įor starters you need to realize that unless you have a large enough army waiting for the scout when it arrives, that scout is going to see some of your operations before it dies. You know that you need to scout, and so you send yours off to see what you can see. Let's say you've decided not to rush, instead you're going to boom. The Dutch will likely be my favourite nation from T&P, I do like the Americans, but I believe they'll get nerfed. The two free merchants at the start is nice as well, you can usually set on down on a rare resource right away, and explore with the other one until you find a rare resource that is useful. The armed caravans can sometimes be more trouble than they are worth, occasionally the caravan stops to shoot at raiders or an army, and this attracts their attention, and the caravan usually dies. The Dutch do very well on maps with large amounts of water, having a navy backing up your army is a very nice one-two combo. It's nice that this ability goes +50 over your economy cap. So you don't need to save up exactly 100 to get the +5. What I have noticed is that while it is true that it's +5 for every 100, it's actually +1 for every 20. ![]() For every 200 food saved, you are gaining +10 food. It is said that the Dutch get +5 resources for every 100 resources saved. I've tried out the Dutch a few more times, and I've found out something interesting. ![]()
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